In addition to the 50 Imbuing, start him with 50 Bowcraft.You can recycle stuff you make and regain up to 2/3 of your ingots, meaning less total ingots used. That will allow Crafter 1 to take Mining instead, which is extremely beneficial when training blacksmith. I suggest moving Lumberjacking (max 100 skill) from Crafter 1 to Crafter 2.You don't need both their boost is not additive. Mysticism isn't necessary for Imbuing, but either Imbuing or Focus is necessary for Mysticism.Being a gargoyle helps you seem to already know that. The 120 skill will help you make the best stuff. He can't unravel Enchanted Essence stuff until at 45.1 skill, so might as well start at 50. You get Magic Residue and Enchanted Essences from unravelling magic loot, of which your adventurers can get a lot of. Do that 10 times, put the scrolls in a scroll binder, and they advance to a single 120 scroll. You can turn in 50 Enchanted Essences to NPC by Ter Mur soul forge to get 115 Imbuing scroll. It is one of easiest skills to get power scrolls for. A carpenter needs 45 music (some from gear is fine) to make instruments, but there is no reason for anyone else just to have a tiny amount of music. The same can be done with your Stats, by double clicking your health bar. Point the 7 skills from your template up. Point the arrows down for skills that are not part of your 7 skill template. On the left of every skill, there is an arrow. Usually this would be 25 on a basic mage) Usage To actually choose a template, you can set your skills up and down in the interface. Strength: 95 (Provides 95 health, typically I'd choose 100, but I sacrificed 5 for my Dexterity) Intelligence: 95 (Provides 95 mana, typically i'd choose 100, but I sacrificed 5 for my Dexterity) Dexterity: 35 (Provides me with 35 stamina, granting me the capability to stun a target and still have stamina left over. PvP Stun / Inscription Mage Magery (Used to cast spells on my targets and allies) Meditation (Used to passively and actively gain Mana to cast more spells) Evaluate Intelligence (Used as a Damage booster for Magery) Resisting Spells (Reduces incoming spell damage from my Enemies) Wrestling (Allows me to stun my opponents coupled with anatomy and punch them to interrupt their spells) Anatomy (Coupled with Evaluating Intelligence, this grants me the passive Defensive Wrestling ability, decreasing overall melee hit chance) Inscription (Increases my defensive spells, such as magic reflection, protection and reactive armor) Typically all players have between 85-100 Strength when they are done with their characters. Warrior types that swing weapons and wear heavy armor often have very high Dexterity, while casters or mages often sacrifice their Dexterity and get Intelligence instead. Thieves are unable to train Stealth without obtaining some Hiding skill first.Īside from skills, another part of your template are your Stats. Provocation will not work without Musicianship. For example, a bard will require both the Musicianship skill as well as a secondary bard skill in order for it to succeed. Skills can be gained up to 100 each, totaling at 700 skill points with the exclusion of Power Scrolls. A Template is the combination of the 7 skills you have chosen for your character to generalize it. Some Skills work in conjunction with each other to give passive bonuses or are prerequisites for another. In Ultima Online, you can be anything you want to be, there are dozens of different Skills to choose from and you can combine any 7 of them to create the ideal character for you.
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