If you choose to stand on a rooftop, beware the knockback from the pillagers' crossbows and the vexes summoned by evokers. Take high ground wherever possible, so you can get a rough idea of the situation and eliminate raiders from a distance easier. Players can even ignite a piece of TNT on top of a ravager if they are willing to take a risk (3 to kill it). One should try and camp in the tallest or largest building in the village (or the Player's house, if they live there) and take down the raiders from a distance using either bows or crossbows (enchantments are favorable). Staying indoors is very important, as the sheer size and power of the mob of raiders can easily take down even the most experienced player. When handling a raid, it is best to eliminate the raiders one by one, targeting one of them until they are killed, preferably starting from the largest threat (Most likely a ravager or an evoker so it won't be a problem for the rest of the raid), then kill some of the remaining illagers. Pillagers that spawn inside them can kill the iron golem, which cannot enter the area. Remove all animal pens and other natural generated areas where an entity cannot go out or come in. It is not advised to build a wall around the village, as the raiders may spawn inside the wall. You can keep all villagers in an underground room, but be aware that if the room is too close to the spawning area for raiders, they could spawn inside and kill all villagers. You can abandon a raid by simply running out of the vicinity of the village, but keep in mind that any raiders targeting you will follow you to a certain distance. Raids can be of extreme difficulty to any player lacking in experience, so if possible avoid triggering one by drinking milk to get rid of the Bad Omen status effect. When the raid is over, the player will receive the Hero of the Village status effect, giving them a discount on trades, but this effect (like all effects) will be removed by drinking milk.Īs of Java Edition 1.14.3, you can disable raids by using / gamerule disableRaids trueĮvocation Fang (If spawned by an Evoker to attack players/ villagers) The number of waves in a raid increases by difficulty (when in Easy, 3 waves, Normal, 5 waves, Hard, 7 waves).Įvery illager mob slain by the player will decrease the progress bar of the raid. Otherwise, villagers will emit blue particles as if they are sweating. Note that the raid bar in Java edition is red while the raid bar in Bedrock edition is purple.ĭuring a raid, only players affected with bad omen can trade with villagers. Raid progress is shown by a progress bar at the top of the screen, similar to The Wither and the Ender Dragon boss fights. Illagers attack all players, villagers, and iron golems in the vicinity with their weapons. Each wave consists of one captain, 1-3 ravagers, several pillagers, vindicators, evokers and/or witches. Two waves attack for each level of bad omen applied to the player. If a player affected with the Bad Omen status effect enters a village, a raid will always and almost intermediately spawn near the village's outskirts.
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